Introduction to Blender LiveLessons Access Code Card

Oliver Villar author

Format:Digital product license key

Publisher:Pearson Education (US)

Published:19th Aug '15

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Introduction to Blender LiveLessons Access Code Card cover

11+ Hours of Video Instruction
 
Introduction to Blender LiveLessons provides a comprehensive overview of Blender, the professional, free, open source software used to make 3D graphics and animation for animated films, visual effects, art interactive applications, and video games.

Description
 
Blender Foundation Certified Trainer Oliver Villar starts from scratch, downloading and installing Blender. Then he jumps into the interface and basic controls. Learning how to create and manipulate objects is the next step before creating a simple scene to understand the workflow. After that, he goes a little deeper, explaining how to model your own creations and unwrapping and shading in both Blender Render and Cycles. An introduction to rigging and animation gives designers the ability to deform and animate their models. Finally, the rendering and compositing process is explained to show how to achieve the resulting image or video. The course aims to take beginners in a journey through the main basic Blender features to help them understand how 3D works.

Skill Level

  • Beginner
 
What You Will Learn
  • How to install and run Blender
  • How to use the interface and navigate in the 3D scene
  • How to create your first 3D scene
  • How to use Blender’s modeling tools
  • How to unwrap, add materials, and apply textures with Blender Render and Cycles
  • How to use rigging and basic animation tools
  • How to light and render
  • How to use the node editor for compositing and taking your render to the next level
 
Who Should Take This Course
  • Designers and artists interested in creating 3D still images or animations for marketing, design, or visual effects

Course Requirements
  • Understanding of using an OS, navigating through folders, and basic usage of a computer.
  • Having a keyboard and a mouse (preferably a keyboard with a numeric pad and a mouse with a middle mouse button).
  • Design and previous 3D knowledge helps, but the course starts from the beginning, so this is not mandatory.
 
Table of Contents
 
Lesson 1: Blender Basics
This lesson covers how to download and install Blender, use the main interface elements such as areas and editors, and configure Blender with...

ISBN: 9780134191034

Dimensions: 10mm x 10mm x 10mm

Weight: 14g