Fantasy Media in the Classroom

Essays on Teaching with Film, Television, Literature, Graphic Novels and Video Games

Jim Ford editor Emily Dial-Driver editor Sally Emmons editor

Format:Paperback

Publisher:McFarland & Co Inc

Published:2nd Mar '12

Currently unavailable, and unfortunately no date known when it will be back

Fantasy Media in the Classroom cover

A common misconception is that professors who use popular culture and fantasy in the classroom have abandoned the classics, yet in a variety of contexts--high school, college freshman composition, senior seminars, literature, computer science, philosophy and politics--fantasy materials can expand and enrich an established curriculum.

The new essays in this book combine analyses of popular television shows including Buffy the Vampire Slayer; such films as The Matrix, The Dark Knight and Twilight; Watchmen and other graphic novels; and video games with explanations of how best to use them in the classroom. With experience-based anecdotes and suggestions for curricula, this collection provides a valuable pedagogy of pop culture.

“a common misconception is that professors who use popular culture and fantasy in the classroom have abandoned the classics, yet in different contexts fantasy materials can enrich an established curriculum…explanations of how best to use them in the classroom”—CBQ; “shows how fantasy can be used to teach interpretation and critical thinking, and how fantasy can be used as springboard for discussion of issues such as cultural similarities and differences, human relationships, and social mores”—Reference & Research Book News.

ISBN: 9780786459216

Dimensions: 229mm x 152mm x 14mm

Weight: 367g

270 pages