Serious Games
A Practical Guide to Design, Implementation and Evaluation
Thomas Hainey author Gavin Baxter author Elizabeth A Boyle author
Format:Paperback
Publisher:Taylor & Francis Ltd
Publishing:4th Feb '27
£54.99
This title is due to be published on 4th February, and will be despatched as soon as possible.

This is an essential guide to serious games, covering the core fundamentals of design and the integration of teaching content and assessment, implementation, and evaluation – perfect for anyone who feels that spark of excitement and intrigue at the idea of serious games and their exciting potential for education and training purposes to enhance, motivate and revitalise the learning process.
The book draws on a wide range of topics relevant to serious games including learning theories and concepts, motivational theories, content integration, assessment integration, evaluation, and design environments. Based on years of research, the book offers easy access to useful categorisation, design, and evaluation frameworks, and provides synthesised guidelines for design, implementation and experimental evaluation. It also overviews the empirical evidence associated with serious games in education and training in an industry and business environment. It is accompanied by lecture slides and serious game prototypes for course use.
This book will be of great interest to all students of game design at both undergraduate and postgraduate level, as well as educators, academics, and industry professionals.
ISBN: 9781032234793
Dimensions: unknown
Weight: unknown
296 pages