Game Engine Architecture
Volume I, Foundations and Core Engine Systems
Format:Hardback
Publisher:Taylor & Francis Ltd
Publishing:2nd Feb '26
£160.00
This title is due to be published on 2nd February, and will be despatched as soon as possible.
This hardback is available in another edition too:
- Paperback£64.99(9781032443089)

In this new and improved fourth edition of the highly popular Game Engine Architecture, Jason Gregory draws on his two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
The fourth edition offers the same comprehensive coverage of game engine architecture provided by previous editions, and this first volume covers essential concepts, techniques, tools, and the engine systems that form the core of every game engine.
This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping-off point for those who wish to dig deeper into any particular aspect of the game development process.
Key Features
- Covers both the theory and practice of game engine software development
- Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API
- Includes all mathematical background needed
- Comprehensive text for beginners and also has content for senior engineers <
ISBN: 9781032443065
Dimensions: unknown
Weight: 453g
650 pages
4th edition