Video Game Characters and Transmedia Storytelling
The Dynamic Game Character
Format:Paperback
Publisher:Taylor & Francis Ltd
Publishing:1st Dec '25
£42.99
This title is due to be published on 1st December, and will be despatched as soon as possible.
This paperback is available in another edition too:
- Hardback£100.00(9789463722957)

Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters' identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.
ISBN: 9781041190219
Dimensions: unknown
Weight: unknown
208 pages