Assessment in Game-Based Learning
Foundations, Innovations, and Perspectives
Dirk Ifenthaler editor Deniz Eseryel editor Xun Ge editor
Format:Paperback
Publisher:Springer-Verlag New York Inc.
Published:17th Jul '14
Should be back in stock very soon

The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.
From the reviews:
“When applying video game technology to an educational process, one must ask how we know it is effective. Addressing that question is what this book is about. The book is an edited collection of 21 chapters divided into three parts … . Three outstanding strengths of the book lead me to highly recommend it. … This book would be of greatest interest to educators, academics, and researchers in game-based learning. … it will also provide valuable perspectives for video game designers.” (J. M. Artz, ACM Computing Reviews, October, 2012)
ISBN: 9781489996015
Dimensions: unknown
Weight: unknown
464 pages
2012 ed.