Computer Graphics Programming in OpenGL with C++
Scott Gordon author John Clevenger author
Format:Hardback
Publisher:De Gruyter
Published:9th Mar '24
Currently unavailable, and unfortunately no date known when it will be back

This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.
ISBN: 9781501522598
Dimensions: unknown
Weight: 1226g
568 pages