Gaming for Classroom-Based Learning

Digital Role Playing as a Motivator of Study

Format:Hardback

Publisher:IGI Global

Published:31st May '10

Currently unavailable, and unfortunately no date known when it will be back

Gaming for Classroom-Based Learning cover

As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.

ISBN: 9781615207138

Dimensions: unknown

Weight: unknown

360 pages