Programming Essentials Using Java
Format:Set / collection
Publisher:Mercury Learning & Information
Published:15th Mar '17
Currently unavailable, and unfortunately no date known when it will be back

Material in the book is in compliance with the ACM/IEEE computer science and AP Computer Science curriculum guidelines. Uses examples and applications from game programming to motivate students and enhance learning and includes material on the programming of mobile applications. Numerous instructor resources available upon adoption.
A one-semester, introductory programming textbook in Java that uses game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming course.This is a one-semester, introductory programming textbook in Java that uses game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming course and permits instructors who are not familiar with game programming and computer graphics concepts to realize the verified pedagogical advantages of game applications. The companion disc includes a game environment that is easily integrated into projects created with the popular Java Development Environments, including Eclipse, NetBeans, and JCreator in a student-friendly way and also includes a set of executable student games to peak their interest by giving them a glimpse into their future capabilities. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines. It has been used to teach programming to students whose majors are within and outside of the computing fields. Ancillaries include a comprehensive instructor's resource disc with programming solutions, slides, quizzes, projects, and more.
Features:
- Uses an objects-early approach to learning Java
- Follows the 2013 ACM/IEEE computer science curriculum guidelines
- Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention
- Includes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figures
- Uses working programs to illustrate concepts under discussion
- Complete instructor's resource package available upon adoption
ISBN: 9781683920373
Dimensions: unknown
Weight: unknown
500 pages