An Enchantment of Digital Archaeology
Raising the Dead with Agent Based Models, Archaeogaming, and Artificial Intelligence
Format:Paperback
Publisher:Berghahn Books
Published:31st Jul '20
Currently unavailable, and unfortunately no date known when it will be back

The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.
“The aim and personable, essayistic, almost diary-style kind of writing is simultaneously avant-garde (for academic works) and fitting for our (post-)digital times and the digital field it covers. This combination is what makes it a very worthwhile and refreshing read.” Angus Mol, Leiden University Centre for Digital Humanities “Many readers of this book…will find in this book inspiration and encouragement to pursue those ideas they previously discarded as wacky, frivolous or “not academic”; they are allowed to play, fail and be enchanted. There is huge value in this message.” Tom Brughmans, University of Barcelona
ISBN: 9781789208719
Dimensions: unknown
Weight: unknown
204 pages