When Worlds Collide
How Video Games Reinvent Storytelling and Why It Matters
Format:Paperback
Publisher:Canbury Press
Published:25th Sep '25
Should be back in stock very soon

A video game insider reveals how stories power the best computer games
Video games are now bigger than the global film and music industries combined – and they’re quietly transforming how stories are told. When Worlds Collide: How Video Games Reinvent Storytelling and Why It Matters is a groundbreaking video game storytelling book that shows, in clear and compelling prose, exactly how this new medium works – and why every writer, designer and curious player should care.
Drawing on decades as a game writer, narrative designer and academic, Colin Harvey takes you inside the writers’ rooms, VR labs and blockbuster studios where today’s most innovative stories are made. From Sony’s VR action game Blood & Truth to epics such as The Last of Us, Ghost of Tsushima, Grand Theft Auto and cult indie titles, he reveals how video games reinvent storytelling by handing agency to the player – and what that means for plot, character and emotion.
Organised in short, highly readable chapters, the book explores:
- Games versus stories – why games aren’t just “interactive films”, and how interactive storytelling and game narrative must solve problems other media never face.
- The hidden history of non‑linear and participatory tales, from Tristram Shandy to Choose Your Own Adventure, that paved the way for modern games.
- The craft of narrative design in video games – pacing, player choice, “ludonarrative dissonance”, and the tricky business of aligning what the player does with what the story wants.
- Dialogue, character arcs and “world logic” – the nuts and bolts of writing stories for video games so they feel alive rather than scripted.
- Time, space and open worlds – how game storytellers choreograph exploration, repetition, side‑quests and hub‑and‑spoke structures to create satisfying journeys.
- Pipelines, performances and collaboration – how writers, level designers, actors, coders and artists actually work together on large productions.
- The ethical dimensions of game design: choice, consequence, violence, representation and the politics of letting players “do anything”.
- Worldbuilding in the age of franchises, live services and streaming – from tightly crafted indie gems to sprawling universes, Harvey offers a practitioner’s guide to worldbuilding for video games.
Later chapters look ahead to the metaverse and mega narrative, interrogating what happens when stories stretch across films, comics, novels, streams and...
"When Worlds Collide is a captivating exploration of how video games are reshaping the art of storytelling. In this essential guide, Colin Harvey delves deep into the transformative power of interactive narratives, offering readers an insightful and dynamic perspective on the evolution of storytelling across mediums. Drawing on his expertise as both a practitioner and a storyteller, Harvey skillfully examines the ways in which games are revolutionizing how we engage with, experience, and create stories. Each chapter blends theory with practice, making the ideas accessible and engaging, while inspiring both creators and fans alike to rethink the boundaries of narrative. Whether you're a gamer, writer, or simply a lover of storytelling, When Worlds Collide is an eye-opening and thought-provoking read that will forever change the way you look at stories." – Damien Goodwin (Star Wars Outlaws, The Casting of Frank Stone, Returnal)”
"People often ask why I care about storytelling in games. From now on I'll just give them this book" – Antony Johnston, (Dead Space, Resident Evil Village, Middle-Earth:Shadow of Mordor)
ISBN: 9781914487347
Dimensions: 234mm x 153mm x 17mm
Weight: 445g
272 pages