Artificial Intelligence and Games

Julian Togelius author Georgios N Yannakakis author

Format:Hardback

Publisher:Springer International Publishing AG

Published:26th Feb '18

£29.99

Available to order, but very limited on stock - if we have issues obtaining a copy, we will let you know.

This hardback is available in another edition too:

Artificial Intelligence and Games cover

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. 

The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

ISBN: 9783319635187

Dimensions: unknown

Weight: unknown

337 pages

1st ed. 2018