Procedural Content Generation in Games
Julian Togelius author Mark J Nelson author Noor Shaker author
Format:Paperback
Publisher:Springer International Publishing AG
Published:28th Jun '18
Currently unavailable, and unfortunately no date known when it will be back
This paperback is available in another edition too:
- Hardback£54.99(9783319427140)

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.
The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.ISBN: 9783319826431
Dimensions: unknown
Weight: unknown
237 pages
Softcover reprint of the original 1st ed. 2016