Gamification
Using Game Elements in Serious Contexts
Christoph Lattemann editor Susanne Robra-Bissantz editor Stefan Stieglitz editor Rüdiger Zarnekow editor Tobias Brockmann editor
Format:Paperback
Publisher:Springer International Publishing AG
Published:16th Jun '18
Should be back in stock very soon

This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.
ISBN: 9783319833194
Dimensions: unknown
Weight: unknown
164 pages
Softcover reprint of the original 1st ed. 2017