Minor Platforms in Videogame History

Benjamin Nicoll author

Format:Hardback

Publisher:Amsterdam University Press

Published:16th Sep '19

Currently unavailable, and unfortunately no date known when it will be back

Minor Platforms in Videogame History cover

Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In Minor Platforms in Videogame History, Benjamin Nicoll argues that 'minor' videogame histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll highlights moments of difference and discontinuity in videogame history. From the domestication of vector graphics in the early years of videogame consoles to the 'cloning' of Japanese computer games in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories.

"Benjamin Nicoll sets up his epistemic (work)shop for an inspiring minor game history that aims to make game studies strange again. From cultural studies to media analysis, the book’s contribution is not only about past game platforms but it also offers strong methodological insights. The result is a magnificent contribution both to game studies and media archaeology." - Professor Jussi Parikka, University of Southampton, author of *What is Media Archaeology?*

ISBN: 9789462988286

Dimensions: unknown

Weight: unknown

212 pages