Undertale

Can a Game Give Hope?

Anastasia Salter author

Format:Paperback

Publisher:The University of Chicago Press

Publishing:9th Oct '25

£15.00

This title is due to be published on 9th October, and will be despatched as soon as possible.

Undertale cover

What makes a real game? Who is a gamer? And what type of play do we value?
 
On the surface, the 2015 game Undertale didn’t seem like much, supported by fan funding and with minimalist retro graphics. But despite its pixelated monsters and dated role-playing mechanics, Undertale invited fans and players to rethink their very relationship with gaming and game characters. Players encountered an extraordinary range of possible play experiences, with paths through the game’s unassuming world leading to both empathy and extreme violence, offering room for reflection and growth. Players could befriend (sometimes queer) monsters or kill them, for instance, appealing to each monster’s unique personality to negotiate survival and find community.
 
Contextualizing this game’s success in the wake of the Gamergate online harassment campaign and meditating on questions of violence and authenticity, writer and game scholar Anastasia Salter offers a profound exploration of this game sensation and a personal story of hope at a time when Salter was otherwise “done” with games. Undertale’s unique structure helped make it synonymous with “indie” games, built outside of the studio as a passion project and inspiring similar passion among its many fans even a decade later. But Undertale’s story also speaks to an auteur dream: What game developer Toby Fox and his collaborators accomplished on a small budget, with relatively simple tools, has left people replaying, arguing, and creating in its wake.
 
As we enter a cultural moment where intense interest is shifting towards flashy creativity, powered by generative artificial intelligence, Undertale reminds fans and newcomers of the power of thoughtful and intentional human design.

“For game studies scholars and fans alike, Undertale offers an important new perspective on conversations about violence, choice, and design in games.” -- Bo Ruberg, author of "How to Queer the World: Radical Worldbuilding through Video Games"
“As we know from musicology and film studies, even artforms not primarily dependent on writing have associated literacies—histories, reflections, commentaries, celebrations. At their best these writings reveal the kairos and cultural reach of significant works. In this beautifully concise book, Salter confirms both the importance of this ingeniously quirky game and the luminous potential of game criticism. Salter is a first-rate cultural commentator, and this book is one of Salter’s best.” -- Stuart Moulthrop, Distinguished Professor of English, University of Wisconsin–Milwaukee

ISBN: 9780226830803

Dimensions: 216mm x 140mm x 18mm

Weight: 172g

112 pages