King PONG

How Atari Bounced Across Markets to Make Millions

Raiford Guins author

Format:Paperback

Publisher:MIT Press Ltd

Published:10th Feb '26

Should be back in stock very soon

King PONG cover

Why and how Atari s first video game Pong established an industry that shapes consumers relationships to technology to this day. Pong is one of the longest, most consistently circulating video games. Released in 1972, it remains at our fingertips as an app from Google Play or Apple App Store, hosted at freepong.org and the Internet Archive, and even released as A Tiny Game of Pong for the Apple Watch. Despite its simplicity and ubiquity, Atari s Pong encapsulates far more than the history of a video game and iconic game company. King Pong is the first book dedicated to an unassuming game that changed the world. Through the prisms of product positioning, market development, and category creation, Raiford Guins answers the question of why Atari s inaugural product succeeded and why it endures. Author of Game After and Atari Design, and an excavator of the 'Atari landfill' in New Mexico, Guins brings us a unique history that reconsiders the launch of Atari s Pong from the perspective of the company s business practices. He follows the young West Coast startup from its early days first positioning its new product within the existing coin-op amusement industry in Silicon Valley to its later years establishing a consumer industry for home video games a story of remarkable market development innovation. Written with a passion for video games and a historian s insight, the book animates the business exploits of one of the fastest growing and most influential companies ever.

ENDORSEMENTS

King PONG is a well written, entertaining exploration of PONG’s early history and faithfully tells the story about how it revolutionized the beginning of video games.”
—Al Alcorn, Creator of PONG

“I thought I knew everything about PONG, but Guins’s book proved I knew almost nothing. This is the definitive story of PONG—the coin-op that started the video game revolution.”
—Ian Bogost, author of Play Anything and How to Do Things with Videogames

REVIEWS

"Guins tells us with infectious glee how the video game phenomenon all started in a bar in California…. Find someone who loves you the way Guins loves to examine even the smallest details of the creation story of video games."
The Washington Post

ISBN: 9780262051330

Dimensions: unknown

Weight: unknown

224 pages