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Virtue Theory and Video Games

Level Up Your Character

Nicholas R Baima editor Sarah C Malanowski editor

Format:Hardback

Publisher:Taylor & Francis Ltd

Publishing:19th Mar '26

£155.00

This title is due to be published on 19th March, and will be despatched as soon as possible.

Virtue Theory and Video Games cover

This volume explores the intersection of virtue theory and video games. By bringing together emerging and established scholars analysing video game ethics from a virtue-theoretical perspective, this book both fills gaps in the literature and provides a foundation for advancing discussions in the emerging field of video game ethics.

The anthology covers a wide range of topics, offering both abstract analyses of the application of virtue theory to video game ethics and practical insights into the impact of gaming on our relationships, communities, and individual self-conception. The first part examines the advantages and limitations of virtue ethics as a normative framework in the context of video games. The second part delves into specific virtues and vices that emerge during gameplay, illustrating how virtue theory can enhance our understanding of the ethical dimensions of gaming. Finally, the third part addresses the social dimensions of gaming, focusing on the roles of friendship, relationships, and community. It demonstrates how the unique social contexts of gaming provide interesting opportunities for cultivating virtue and vice.

Virtue Theory and Video Games is essential reading for researchers and graduate students working in virtue ethics, philosophy of games, the ethics of technology, game studies, media studies, and communication studies.

“This volume opens up an important new area of inquiry. It makes a strong contribution to the broad project of understanding how we should live with electronic media.”

Michael Madary, University of the Pacific, USA

ISBN: 9781041052630

Dimensions: unknown

Weight: unknown

336 pages