Made in Asia/America

Why Video Games Were Never (Really) about Us

Christopher B Patterson editor Tara Fickle editor

Format:Hardback

Publisher:Duke University Press

Published:5th Apr '24

£103.00

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Made in Asia/America cover

Made in Asia/America explores the key role video games play within the race makings of Asia/America. Its fourteen critical essays on games, ranging from Death Stranding to Animal Crossing, and five roundtables with twenty Asian/American game makers examine the historical entanglements of games, Asia, and America, and reveal the ways games offer new modes of imagining imperial violence, racial difference, and coalition. Shifting away from Eurocentric, white, masculinist takes on gaming, the contributors focus on minority and queer experiences, practices, and innovative scholarly methods to better account for the imperial circulation of games. Encouraging ambiguous and contextual ways of understanding games, the editors offer an “interactive” editorial method, a genre-expanding approach that encourages hybrid works of autotheory, queer of color theory, and conversation among game makers and scholars to generate divergent meanings of games, play, and “Asian America.”

Contributors. Matthew Seiji Burns, Edmond Y. Chang, Naomi Clark, Miyoko Conley, Toby Đỗ, Anthony Dominguez, Tara Fickle, Sarah Christina Ganzon, Yuxin Gao, Domini Gee, Melos Han-Tani, Huan He, Matthew Jungsuk Howard, Rachael Hutchinson, Paraluman (Luna) Javier, Sisi Jiang, Marina Ayano Kittaka, Minh Le, Haneul Lee, Rachel Li, Christian Kealoha Miller, Patrick Miller, Keita C. Moore, Souvik Mukherjee, Christopher B. Patterson, Pamela (Pam) Punzalan, Takeo Rivera, Yasheng She, D. Squinkifer, Lien B. Tran, Prabhash Ranjan Tripathy, Emperatriz Ung, Gerald Voorhees, Yizhou (Joe) Xu, Robert Yang, Mike Ren Yi

Made in Asia/America represents a truly vital intervention into the study of race, power, and play by turning much-needed attention to the narratives of racialization that surround games. It insightfully lays bare the many ways in which Asia, America, and gaming have long been intertwined. Simultaneously, it pushes the study of games in exciting new directions by bridging theory and practice, foregrounding dynamic conversations between game designers.” -- Bo Ruberg, author of * Video Games Have Always Been Queer *
“Christopher B. Patterson and Tara Fickle’s volume brings together gamers, designers, developers, and scholars who lay out the stakes of (not) being seen as Asian in the gaming industry. The power, eloquence, and vulnerability of these voices provocatively call for reflection and action across scholarly, commercial, and geographic communities. The book captures the depth and breadth of the critical intersection of Asian/American studies and game studies. Its impact will reverberate over time and place for all who inhabit it.” -- Betsy Huang, author of * Contesting Genres in Contemporary Asian American Fiction *

ISBN: 9781478026037

Dimensions: unknown

Weight: 658g

376 pages