(Not) In the Game
History, Paratexts, and Games
Regina Seiwald editor Edwin Vollans editor
Format:Hardback
Publisher:De Gruyter
Published:21st Aug '23
Currently unavailable, currently targeted to be due back around 20th November 2025, but could change

How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.
ISBN: 9783110737691
Dimensions: unknown
Weight: 465g
230 pages